Running a league

A league admin sets the rules once, brings the teams in, and checks the season. Everything else is the managers’ job on game day. Fifteen minutes covers it.

What the league admin sees

The League tab, which only admins have. Teams asking to join and the divisions are always in view; league games, sponsors, the league code, the season check, the subscription and the admin list each open with a tap on their heading. A division opens on its own page with its rules and its teams; a team not yet in a division is listed on the League tab until you move it into one. An admin can open any team in the league with a manager’s rights (to fix a roster or finish a game a coach could not), move a team between divisions, and delete a team. Admins are not coaches: they do not appear on a team’s staff unless a manager adds them, and every change they make is logged under their name like anyone else’s.

Start the league

  1. Sign in at diamondmapper.com. On the “No team yet” screen, or from the Account page (tap the person icon in the header), open Start a league and type the league’s name. You are its first admin, and a League tab appears.
  2. Add a division for each age group that plays under its own rules: Rookies, Minors, Majors. Type the name on the League tab and tap Add. Each starts with the standard defaults.
  3. Set the division rules. Open the division, then tap Rules. Pitch caps by age, rest days, hit-batter and walk limits, the sit rule, catcher and pitcher crossover, innings in a game, and the clock: minutes of play after which no new inning starts and after which the game ends, counted from when a coach taps Start inning 1. A player always catches unless you turn on “A coach may catch” for the youngest division. Other rules is a text box for anything the app does not count, such as innings per pitcher or a run rule; every coach in the division reads it on their rules page. Changes save straight away and reach every coach in the division within seconds.
  4. Bring the teams in, either way:
    • Give managers the league code from the League tab. A manager creates their own team, enters the code on their Team tab, picks a division, and asks. The request appears on your League tab with the manager, the roster size and the division they asked for. Approve it into the right division, or decline. Both sides get an email.
    • Add the team yourself with its name, division and the manager’s email. The team is waiting for them, with the rules set, when they sign in with that address.
  5. Add a second admin by email, so the league does not depend on one phone. They become an admin when they sign in with that address.

A new league shows these steps on its League tab until the first division and the first team are in.

Managers and coaches

During the season

Between seasons

What the league does not see

Player data stays minimal: a first name and last initial, a jersey number, and the eligibility flags a coach sets. No birth dates, photos or contact details. Admins see coach names and emails for the teams in their league and nothing outside it. The privacy notice has the whole list.

Open the League tab · Coach guide · Privacy · Terms